Mobile App Development

Mobile App Development Services

We have been shipping iOS and Android apps since the first iPhone SDK. Nineteen years, 200+ products, and apps you have probably used: NAPA Auto Parts, Kayo by Cox, GoFan, NeverAlone, Leica Geosystems Safeload.

Senior US engineers and designers, one team from discovery through the app stores and after. You own the code, the accounts, and the roadmap.

Kayo fleet tracking app on a phone, showing live vehicle location and engine alerts

Kayo, the fleet tracker we built for Cox 2M, showing live vehicle status and engine alerts.

19 years
Shipping iOS and Android since the 2008 SDK
75 days
Tempo for Mailchimp, design sprint to app store
1M+
RoadNinja downloads, the number one road trip app
6,000
NAPA Auto Parts stores, redesigned in two months
Intuit Mailchimp
McKesson
Cox 2M
CommuniCare
NAPA
GoFan
In short

Who we are, in one paragraph

Digital Scientists is a US mobile app development partner based in Atlanta, building iOS and Android apps since the 2008 SDK. We design, engineer, ship and support them as one senior team, and clients own the code, the store accounts and the IP. Mobile products we have built include NAPA Auto Parts, Kayo for Cox 2M, Leica Geosystems Safeload, GoFan, Tempo for Mailchimp, Hubbell HPS Select, HD Supply, MyUS.com, RoadNinja and NeverAlone.

We are a good fit for

  • Apps a workforce depends on to do a job away from a desk
  • Apps that must reach systems you do not control
  • Connected devices, sensors and offline behavior
  • Regulated data, where the architecture carries obligations
  • Consumer apps that need someone on them after launch

We are the wrong call for

  • Buying developer hours by the seat
  • Competing on offshore hourly rates
  • A simple app with no integration, where a template will do
  • Work you want delivered and never revisited

How to choose any mobile partner

  1. Ask for shipped apps in the stores, with dates, not mockups
  2. Ask who decides native or cross-platform, and why
  3. Ask what happens to the app two OS releases from now
  4. Ask who owns the code, the repos and the store accounts
  5. Ask what they would refuse to build

Our answers to all five are on this page.

What mobile app development services include

Mobile app development services cover the full path from an idea to a live app in the Apple App Store and Google Play: deciding what to build, designing it, engineering the app and the systems behind it, getting it through review, and keeping it healthy once real people depend on it.

Most firms sell a slice of that. We staff one senior team across all of it, which is why a Mailchimp sales CRM took 75 days and MyUS.com's first app took under 90.

Product strategy and discovery

Who the app is for, what it has to do, what it must integrate with, and what the first release should deliberately leave out. Wrong scope is the most expensive mistake in mobile.

UX and UI design

Interaction design for a device held in one hand, often outdoors, sometimes in gloves. For Park ’N Fly we compressed a sixteen-step parking transaction onto a single screen.

Native iOS and Android engineering

Swift and SwiftUI on Apple, Kotlin on Android. Native is the right call when the app leans on the camera, sensors, background location, or offline behavior.

Cross-platform engineering

React Native where one codebase should serve both stores. Farmwave, Fusionetics, Park 'N Fly and Intent Solutions all shipped this way.

Backend, APIs, and integration

The app is the visible tenth of the work. Hubbell's field engineers search 200,000+ products from a phone because the catalog behind it was built to answer fast.

QA, release, and app store review

Device-matrix testing, accessibility, store submission, and the review cycle. We manage the release, and we stay on for the versions after it. See what we do after launch.

Platforms and technology

We build native, cross-platform, and where the job demands it, Windows. Leica Geosystems' Safeload rail app runs on all three from one engineering effort.

The choice is an engineering decision with commercial consequences, not a house preference. We make it in discovery, in front of you, with the reasoning written down.

Tempo running on laptop, tablet and phone from one build

Tempo, the mobile-first sales CRM we designed and shipped for Mailchimp in 75 days, running on laptop, tablet and phone from a single build.

iOS app development

Swift, SwiftUI, and Objective-C on older codebases. iPhone and iPad, including tablet apps used as working instruments rather than screens.

Shipped: NAPA Auto Parts, AmericasMart Atlanta, MyUS.com, Hubbell HPS Select

Android app development

Kotlin and Java, across the device and OS spread that Android actually presents in the field, including rugged handhelds.

Shipped: NAPA Auto Parts, Leica Safeload, Kayo by Cox 2M, MyUS.com

React Native and cross-platform

One codebase, both stores, when the app is not sensor-heavy. This is where most business apps belong, and it is the fastest route to a real MVP.

Shipped: Farmwave, Fusionetics, Park 'N Fly, Intent Solutions, Star Leasing

Connected devices and IoT

Bluetooth Low Energy, real-time GPS telemetry, biometrics, and hardware pairing. The phone becomes the interface to a physical thing, and the live data has to arrive.

Shipped: Intent Solutions smart pill bottle, Turnils smart shades, Kayo GPS tracker

Native or cross-platform: how to decide

This is the first question most buyers ask and the one most agencies answer with whatever they staff. Here is the actual decision rule we use.

Go cross-platform when

  • The app is mostly forms, lists, dashboards, media, and messaging
  • You need both stores covered on one budget and one timeline
  • You are validating demand and expect the product to change
  • Your team will maintain it and you want one codebase to hire against

Go native when

  • The app depends on the camera, LiDAR, precise location, or background sensors
  • It has to work offline and reconcile later
  • It pairs with hardware over Bluetooth or drives a peripheral
  • Frame-rate or latency is part of the product, not a nice-to-have

The honest version: most business apps should be cross-platform, and most agencies will not tell you that because native bills more hours. We have shipped both for two decades and the deciding factor is almost always how much the app touches the device itself. We wrote up the trade-offs in hybrid versus native frameworks.

Adoption

Shipping the app is not the hard part

The failure mode in mobile is not a build that goes badly. It is a build that goes fine and then nobody uses it. A download is not adoption, and an app a workforce is issued is not an app a workforce opens.

Which is why every project starts in research. Three things decide whether the app gets used, and all three happen before anyone writes production code.

The Mrs Fleetaria fleet manager persona document from NexTraq research

Personas, from real interviews

Not demographic sketches. A named person with goals, constraints and the technology they already tolerate. For NexTraq, a Michelin Group company, research produced “Mrs. Fleetaria”, a fleet manager juggling maintenance schedules against driver behaviour. Every scope argument afterwards was settled against her.

Fusionetics: three target user personas before a screen was designed.

NexTraq platform experience journey map across six stages

Workflows, mapped end to end

We map the current state and the intended state as task flows, and mark exactly where people get stuck and which steps can be removed. That map is what stops a first release from shipping features nobody needed.

Park 'N Fly: a sixteen-step transaction reduced to one screen.

Wireframe flow of a consumer mobility app across dozens of screens

Prototypes in front of users first

Every screen wireframed and clickable before the expensive part starts, then tested with the people who will actually hold the phone. Cheap to change at this stage, costly afterwards.

Star Leasing: tested with four drivers before a line of production code.

Audiences most teams cannot get to

Research is easy when your users are office workers who answer email. Ours usually are not.

Rail field crew testing the Safeload app trackside against a live Total Station
Rail yards, trackside

The railroad carman

Not a surveyor. A field worker measuring oversized high-wide loads outdoors, often gloved, who needs the tool to be fast, obvious and trustworthy. That persona is why Leica Safeload looks the way it does, and why we validated the rebuild against a live Total Station trackside before launch rather than in a meeting room.

How Safeload was rebuilt
Relationship map worksheet used in senior research, showing closeness rings and sticky notes
Older adults in their own homes

Users nobody else will go and sit with

Building NeverAlone meant more than 30 in-home interviews of an hour each, diary studies running 10 to 12 weeks, and seven co-creation workshops. We built relationship maps and emotion scales because asking a direct question was not going to work.

The full research write-up

Our mobile app development process

Four phases. Each one produces something you can act on, and any of them can end the project if the evidence says stop. That is the point of running it this way.

1

Discover

Interviews with the people who will use the app, a look at the systems it has to join, and a scoped first release. Two to four weeks.

2

Experiment

A prototype in front of real users before the expensive part starts. Star Leasing's app was tested with four dispatchers before a line of production code.

3

Engineer

Two-week sprints, working builds on real devices from the first one, and AI-assisted delivery where it genuinely shortens the work.

4

Optimize

Instrumentation, store analytics, and the next release shaped by what people actually did. We have stayed on products for five years and longer.

What actually drives the cost of a mobile app

Published ranges run from $20,000 to $300,000, which is wide enough to be useless. The screens are rarely the expensive part. Cost lives in state, in synchronization, and in the systems you do not own.

Here is what moves the number in practice, and where it has moved ours.

Driver Why it costs Where we have met it
Offline and sync The most underestimated line item on any field app. Going offline is easy. Deciding what happens when two people edit the same record on two disconnected phones is a product decision, and it is usually weeks of work, not days. Star Leasing, drivers reporting breakdowns with no signal
Systems you do not control An API that is documented but not true, a sandbox that does not match production, a rate limit you meet at load. This is where estimates go wrong, because the discovery happens in sprint six. NAPA, built inside the retailer’s existing platform constraints
Hardware pairing Bluetooth and peripherals are a state machine, not a feature. Pairing, dropped connections, firmware versions in the field, and what the app does while it waits. Kayo, an OBD-II device in every vehicle
Background behavior Background location, push, and battery policy differ by platform and change most years. It is also the most common reason an app fails review. Kayo, live vehicle tracking on both stores
Roles and permissions A three-role app is not three times a one-role app, but multi-role access with an audit trail is a genuine step up in cost, and it is almost always discovered late. NeverAlone, residents, staff and clinicians in one app
Device matrix How far back you support, whether tablets and phones both get first-class layouts, and whether rugged handhelds are in scope. Each answer multiplies QA, not development. Leica Safeload, iOS, Android and Windows on one codebase
Regulated data Encryption, audit logging, device-loss handling and a BAA are architectural, not a checklist you apply at the end. Retrofitting them costs multiples of building them in. NeverAlone, protected health data across 130+ facilities

What lowers it, in order of effect: a narrower first release, cross-platform instead of native, and settling the hard questions in discovery rather than in sprint eleven.

How long it takes

Rather than quote a range we cannot stand behind, these are apps we designed, built and shipped to the stores, with the durations they actually took.

App What shipped Time to store
Tempo for MailchimpMobile-first sales CRM, design sprint to the App Store75 days
GoFanDigital ticketing MVP, later a national platform75 days
MyUS.comFirst mobile app, iOS and Android from one codebaseUnder 90 days
NAPA Auto PartsRedesigned, developed, tested and launched on both platformsTwo months

What extends a timeline

Almost never engineering speed. It is unresolved decisions, an integration that behaves differently in production, and a store review you did not plan a cycle for.

How we price

Capacity or outcome-based, and time and materials with a cap. We do not quote fixed-price feature work, because it makes both sides argue about scope instead of the product.

The record

What we shipped, and what it did

Every row links to the case study it came from. Where a duration is missing we have not published one, rather than estimating it.

App What it is Time to ship Result on record
GoFan Digital ticketing, iOS and Android 75 days 150M paper tickets replaced
Tempo for Mailchimp Mobile-first sales CRM 75 days Design sprint to App Store
MyUS.com First mobile app, one codebase Under 90 days 10M packages, 200+ countries
NAPA Auto Parts Full redesign, both platforms Two months 1M+ downloads, 400K+ parts, 4+ rating
Kayo for Cox 2M GPS fleet tracker plus hardware Concept to Amazon 3 platforms at once, 4 research rounds
Leica Safeload Rail-car measurement One engagement Windows-only to 3 platforms, 1 codebase
Hubbell HPS Select Field product search 200,000+ products on a phone
Star Leasing Roadside service reporting 8 dev sprints 4-day sprint, tested with 4 drivers
NeverAlone Virtual care platform Ongoing since 2021 130+ facilities, 100K+ calls in 2024

Platforms and integrations we have shipped against

Not a capability list. Each of these is in a production app above.

iOS (Swift, SwiftUI)Android (Kotlin)React NativeCordovaIonicWindowsBluetooth Low EnergyOBD-II telemetryGPS and geofencingBiometric hardwareApple WalletGoogle Maps APIHL7FHIRPointClickCareGehrimedRuby on Rails APIsPush notifications

Mobile app case studies

Nineteen years of shipped mobile work, split roughly evenly between consumer apps people download and B2B apps a workforce depends on. The through-line is utility: every one of these does a specific job for the person holding the phone.

Consumer apps

B2B and field apps

Nineteen years of this. Tell us what the app has to do and we will scope version one.

Scope my first release
“Great insight, direction and innovation while delivering a high quality mobile application in only a few weeks.”
B.J. Pilling

B.J. Pilling

VP New Business, GoFan

Read the GoFan case study

AI and hard computation on the device

Two different claims get made under the same heading. One is that a model sits inside the product. The other is that AI helped build it. We do both, and it is worth asking a partner to separate them, because only one of them is running in front of your users.

HealthContext ambient documentation running on a tablet
Ambient AI in production

An AI scribe documenting live care

HealthContext.AI is our ambient documentation engine, running inside the NeverAlone care platform. It runs on the tablets and devices in facilities, transcribing and writing clinical notes from live telehealth calls while they happen. Not a pilot: 100,000+ encounters documented in 2024, across 7 states and 700+ connected devices.

Read the case study
Leica Safeload measurement position view
Measurement that has to be right

Rail-car load safety in the field

Leica Geosystems' Safeload has set the standard for rail-car measurement in U.S. rail for nearly two decades, on Windows only. We rebuilt it for iOS, Android, and Windows from one codebase, with hardware integration and license management, and left the compliance reporting that earned its reputation untouched.

Read the case study
Kayo fleet app with the OBD-II telemetry device
Real-time telemetry

Live fleet location on a phone

Kayo, built for Cox 2M, puts real-time vehicle location and engine diagnostics in a fleet manager's hand. GPS telemetry and OBD-II hardware feeding a mobile app where stale data is worse than no data. Concept to a product sold on Amazon.

Read the case study

And AI in how we build

Our engineers use AI daily for scaffolding, test generation, migration work, and review. We run agent workflows on our own operations too, which is where we learn what actually holds up in production rather than in a demo.

What it does not do is replace senior engineers, and we would be careful with anyone selling that. Speed without review produces an app that ships once and then cannot be changed.

Industries we build mobile apps for

The pattern that repeats across all of them: the work happens away from a desk, and the phone is the only computer present.

Field service and industrial

Leica Geosystems, Hubbell Power Systems, HD Supply

Fleet and logistics

Kayo by Cox 2M, Star Leasing, MyUS.com

Retail and wholesale

NAPA Auto Parts, AmericasMart Atlanta

Consumer and media

GoFan, Park 'N Fly, Tinyspark, Fusionetics

Financial services

Fortiva, Atlanticus

Agriculture

Farmwave crop intelligence

Education

AdvancED eProve assessment suite

Healthcare and senior care

NeverAlone, Guardian Vitals, Intent Solutions

After launch: maintenance and support

Shipping is the start of the expensive part. Two OS releases a year, store policy changes, device turnover, and dependency drift all arrive whether or not anyone is watching for them.

OS and SDK upgrades

iOS and Android ship major versions annually. We test against betas rather than waiting for support tickets.

App store policy

Review rules and payment requirements change, sometimes with real commercial consequences. See the 2025 App Store ruling for a worked example.

Monitoring and crash triage

Crash reporting, performance traces, and store reviews read as product input rather than support noise.

Ongoing roadmap

Some clients keep us for years, some take the app in-house. Both are fine, and we document for the second one.

You own everything. The code, the repositories, the App Store and Google Play accounts, the design files, and the roadmap. We do not hold accounts hostage, and there is no license that expires if you leave.

Mobile in regulated environments

When a tablet becomes a clinical device or a phone handles protected data, the architecture carries obligations the UI never shows. This is a large part of our work, and it is the reason several of the apps above cleared review at all.

NeverAlone is the clearest example. We built the virtual care platform with CommuniCare, it runs across 130+ facilities in 7 states, it completed 100,000+ calls in 2024, and we support it in production every day. Not a launch we walked away from.

See the NeverAlone platform
Four NeverAlone app screens: appointment reminder, live video visit with a care partner, and post-call feedback

The NeverAlone resident app: an appointment reminder, a live video visit with a care partner, and the post-call feedback screen.

HIPAA-aligned architecture

Encryption in transit and at rest, audit logging, role-based access, and device-loss handling designed in rather than added after a finding.

Clinical system integration

HL7 and FHIR on the device, with production EHR integrations including PointClickCare and Gehrimed.

Built for clinical settings

Gloved hands, shared devices, poor connectivity, and interruption as the normal case. NeverAlone runs across 130+ facilities.

Mobile app development FAQ

Blueprint · 1 to 4 weeks

Define version one before you build it

The expensive mistake in mobile is not writing the code. It is building the wrong first release, and finding out after it ships.

A Blueprint settles the first version on paper: the workflows the app has to support, the systems it has to reach, the people who will actually use it, and the architecture that carries it into production. It comes with a development plan and a budget, written by the team that would build it.

Most first-version feature lists are about 60% wrong. It costs far less to learn that in week two than after $200K of build.

What you get

Workflows and scope

Every job the app has to do, prioritized, with what version one deliberately leaves out.

Personas from real calls

We interview the people who will hold the phone, not a proxy for them.

Integrations and architecture

The systems you do not control, the offline behavior, and the compliance surface, mapped before sprint one.

Development plan and budget

A native-or-cross-platform call, a sequence, and a number you can take to a board.

A working prototype

On the larger tier, something running on a real device that you can put in front of users.

You own the output and the IP, whoever builds it next.

Let’s Talk

Tell us what the app has to do. We will come back with a scope for version one, a platform recommendation, and a number. No pitch, no deck.

A straight answer on native versus cross-platform for your case
A scope for a first release, and what to leave out of it
A realistic timeline, based on apps we have actually shipped

Or call: 404.654.3855

Ready to scope version one?

Start with a Blueprint and you leave with the workflows, the integrations, the personas, an architecture, and a development plan with a budget. Then you decide who builds it.