Case Study · Build-Operate-Transfer

From 150 million paper tickets to a national digital platform

How Digital Scientists built GoFan in 75 days, operated as product partner, and helped Huddle transform into a technology company.

Mobile E-commerce SaaS UX/UI Build-Operate-Transfer
GoFan event detail page showing Milton High School ticket purchasing

75

days — MVP to market

20M+

Tickets sold

$11M

Raised for expansion

10K+

Schools served

Overview

Own the disruption

Huddle, Inc. printed over 150 million paper tickets annually to more than 10,000 high schools across the United States. Their CEO, Joey Thacker, saw digital disruption transforming every adjacent market—movies, concerts, airlines, pro sports—and knew it was coming for high school athletics.

Rather than wait to be disrupted, Thacker wanted to own the disruption. Digital Scientists became Huddle's technology partner to build, operate, and eventually transfer a new digital ticketing platform called GoFan—transforming Huddle from a printing company into a technology company.

GoFan logo

Client

Huddle, Inc.

Industry

K-12 Education, Sports, E-commerce

Engagement Model

Build-Operate-Transfer

Timeline

2015–2017+ (multi-year partnership)

Services

Innovation Research, MVP Development, Product Design, Ongoing Product Partnership

Platform

iOS, Android, Web (Ionic Framework)

The Challenge

Paper tickets in a digital world

Huddle's business was built on printing over 150 million paper tickets and distributing them to high school athletic programs. Their advertising-on-ticket model generated revenue, but digital disruption was already reshaping ticketing in every other vertical: Fandango for movies, Ticketmaster for concerts, SeatGeek for pro sports.

The question wasn't whether digital ticketing would come to high school athletics—it was whether Huddle would be the one to bring it, or whether a competitor would eat their market.

"We decided we'd rather own the disruption than be disrupted."

— Joey Thacker, CEO, Huddle, Inc.

Jobs To Be Done

  • Purchase tickets for sporting events using a mobile device
  • Validate admission even where cell reception is poor
  • Accurately track and disburse funds to school accounts
  • Allow schools to create a branded presence for event marketing
High school football field at the 50-yard line
Phase 1: Build

75 days from concept to kickoff

Digital Scientists' standard MVP engagement is 90 days. Huddle needed to launch before football season ended. DS compressed the entire process—from Destination Workshop to live pilot—into just 75 days.

1

Destination Workshop

Mapped user groups, identified problems, and defined optimal paths for fans, schools, and athletic departments.

2

Product Blueprint

Created a shared vision document defining scope, priorities, and the features that would differentiate GoFan in market.

3

MVP Build

Focused engineering on primary use cases. Used off-the-shelf solutions for non-differentiating functions to maximize speed.

4

Tech Stack Selection

Chose Ionic for multi-platform delivery, Stripe for payments, and smartphone cameras for ticket validation—eliminating expensive 3D barcode scanners.

5

Pilot Launch

Deployed to 6 high schools for a single football weekend in metro Atlanta, testing real-world conditions under pressure.

6

Validation

Achieved up to 50% adoption at pilot schools with minimal advertising, validating strong consumer demand.

Technology Stack

Ionic | Stripe | ElasticSearch | Firebase | Ruby on Rails
What We Built

A complete digital ticketing ecosystem

Consumer mobile app

Fans browse events, purchase tickets, and gain admission using a QR code displayed on their smartphone. The app was designed for the unique constraints of high school athletics—including poor cell reception at many venues.

  • Event discovery and ticket purchasing
  • Digital ticket with QR code admission
  • Offline-capable validation
  • Ticket transfer and sharing
GoFan mobile app showing event listing and digital ticket with QR code

School event pages

Each participating school received a branded event page where they could market upcoming games, manage ticket types and pricing, and track sales. The platform gave athletic departments a modern, professional digital presence.

  • Branded school landing pages
  • Customizable ticket types and pricing
  • Event schedule management
  • Sales and attendance analytics
GoFan school events page desktop view showing Milton High School events

Box office scanner app

Using smartphone cameras for QR code validation eliminated the need for expensive dedicated scanning hardware. Volunteers and staff could validate tickets using any smartphone, dramatically reducing the cost of digital adoption for schools.

  • Camera-based QR code scanning
  • Real-time attendance tracking
  • Sales reconciliation reporting
GoFan validator mode showing ticket validation screen
Pilot Results

The MVP validated real demand

50%

Adoption rate at pilot schools with minimal advertising

$34K

Digital gate revenue at a single quarterfinal game

2,800

Digital tickets out of 4,200 total at that game

The MVP validated strong consumer demand and gave Huddle confidence to invest further.

Phase 2: Operate

From MVP to product powerhouse

After validating the MVP, Digital Scientists continued as Huddle's product partner for multiple years—expanding the platform with deep UX research, competitive analysis, and continuous feature development.

Ticket validation UX

DS redesigned the ticket experience using a "Simplified Ticket Stack" with an Apple Wallet-inspired metaphor. The new design clearly indicated consumable tickets, added transfer and share flows, and introduced a dedicated validator mode for gate staff.

  • Apple Wallet-inspired ticket stack
  • Transfer and share flows
  • Dedicated validator mode
  • Redeemed and transferred state management
GoFan simplified ticket stack with Apple Wallet-inspired design

Comparative research

DS conducted deep competitive analysis across the ticketing industry—studying Fandango, Ticketmaster, SeatGeek, Delta Airlines, Eventbrite, and others—to identify best practices for ticket layout, validation workflows, and admin tools.

This research informed every design decision, ensuring GoFan's UX met or exceeded the standards set by consumer ticketing leaders.

Competitive research comparing Fandango, Ticketmaster, and other ticketing apps

Follow School & My Schools

DS designed fan engagement features that let users follow their schools and receive event notifications. Taking cues from social media patterns, the follow function was integrated into school pages and the checkout flow for maximum adoption.

  • Follow CTA on school home pages
  • Follow prompt at checkout
  • My Schools management page
  • Desktop and mobile responsive
GoFan Follow School at checkout on desktop

FanBase CRM platform

DS conceptualized a CRM platform connecting fans, schools, and brands through automated marketing integrations. The platform would manage ticketholder data, partner promotions, and enable contextual messaging based on fan behavior.

  • Segment, trigger, and message tools
  • A/B testing for delivery and subject lines
  • Partner and brand management
  • Integration with MailChimp, beacons, and sales data
GoFan Sales Summary PDF for athletic departments
Feature Expansion

Reserved seating — a new dimension

In a later version of the platform, DS designed and built a reserved seating feature that enabled fans to reserve specific seats or groups of seats at a given venue. This functionality moved GoFan beyond general admission into a more sophisticated ticketing experience.

Schools could create virtual versions of their event venues and configure individual seating sections, giving athletic departments greater control over their ticketing operations.

GoFan reserved seating feature walkthrough showing seat selection and purchase flow

Seat selection and purchase flow

User Research

Designing for every stakeholder

DS conducted rigorous persona and stakeholder research to ensure the platform addressed the needs of every user group in the high school athletics ecosystem.

Fan / Parent

Ticket Holder

Wants a simple way to buy tickets, stay up to date with schedules, and avoid carrying cash. Needs to distribute tickets to family members easily.

Student

Fan & Athlete

Tech-native generation comfortable with mobile ticketing. Needs an easy way to get into events without printing or losing physical tickets.

Athletic Director

Program Oversight

Oversees all athletics programs and budgets. Wants improved gate security, faster fan intake, and easier money collection without cash handling risks.

Booster Club

Supporters & Fundraisers

Needs a way to easily advertise events and sell tickets to people who can't attend in person. Wants to move beyond paper tickets and cash receipts.

Ticket Validator

Gate Staff & Volunteers

Needs to quickly validate both paper and mobile tickets. Must help fans with basic problems at the gate while keeping intake fast and secure.

School Admin

Financial & Operations

Oversees budgeting for all school events. Needs simple, efficient reporting and data collection for sales reconciliation.

Phase 3: Transfer

Building a technology company

DS's Build-Operate-Transfer engagement model enabled Huddle to build internal technical capability over time. The MVP eliminated initial risk, the operating phase built a full product with proven market traction, and the platform's success enabled Huddle to:

  • Raise $11 million to fund GoFan expansion
  • Acquire competitor Preptix, who had an 18-month head start
  • Get selected by NFHS Network as exclusive national digital ticketing partner
  • Merge with PlayOn! Sports (2022), backed by KKR's North America Fund XIII
  • Become a national platform serving 10,000+ schools, 500,000+ events, partnered with 40 state associations

2015

MVP built in 75 days

2016

Preptix acquisition

2017+

Product partnership continues

2022

PlayOn!/GoFan merger (KKR-backed)

Today

National platform, 20M+ tickets

"Great insight, direction and innovation while delivering a high quality mobile application in only a few weeks."

B.J. Pilling

VP New Business at Huddle · Later CEO of GoFan

B.J. Pilling went on to lead GoFan as CEO through the PlayOn! Sports merger.

Build-Operate-Transfer

The DS engagement model in action

Build

75-day MVP. Multi-platform mobile app. Validated in market with real users at real high school football games.

Operate

Multi-year product partnership. Deep UX research. Competitive analysis. Continuous feature expansion from ticket validation to reserved seating to CRM.

Transfer

Client builds internal capability. Raises $11M. Acquires competitors. Goes national. Merges with PlayOn! Sports backed by KKR.

High school football players at the line of scrimmage
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