The Complete High School Ticketing Solution


Huddle, Inc. distributes millions of printed tickets annually to K-12 school events. They wanted to confirm that high schools were ready to adopt digital ticketing. They also wanted a digital offering to complement their existing ticketing business. Huddle collaborated with Digital Scientists to develop a ticketing platform. Supporting Huddle's timing and budget requirements, we developed a minimum viable product (MVP). Our goal was to redefine event ticketing, purchasing, monitoring and reporting.

  • Digital Strategy
  • UX Design
  • Development
  • Ecommerce Platform Strategy
  • iOS & Android App Development


We developed GoFan as a complete K-12 ticketing-platform. GoFan handles event ticketing, purchasing, and reporting for both printed and digital tickets. Event-goers can buy tickets online and from mobile devices. Tickets can be printed in advance or presented on a user's mobile device (via QR-code) for scanning and admittance into the game.

GoFan uses geolocation to direct app users and site visitors to events near them. The app provides security via real-time syncing, entry validation via QR code scanning, and credit card payment. High School Athletic Directors are able to generate post-event reports that detail purchase statistics, event attendance, and overall sales.

Ionic - Multi-Platform Mobile Components And Gestures

Ionic Framework
Ionic Framework offers mobile components and gestures for multi-platform development.

Stripe Payment Processing

Modern payment technology for mobile & desktop
Stripe payment gateway for GoFan's secure payment funtionality.

Elasticsearch Beanstalk

Fast, Secure and Scalable Search
Elastic search powers the GoFan app's search functionality.

Firebase - Powerful Backend Real-Time Syncing

Powerful backend for Real-time Syncing
Firebase powers GoFan's backend and offline syncing capabilities.


GoFan was launched late in the Fall season in a limited market test to four high schools inside the metro Atlanta area. Users were able to purchase and redeem tickets for football games. High school ticket buyers showed a strong interest in adopting GoFan. Some schools showed as much as a 50% adoption rate of digital ticketing with only limited advertisement of the new platform. High school athletic departments found the ability to provide reconciliation reporting for the event (including both printed and digital tickets) very useful.

We've shared some additional perspectives on the Huddle GoFan project in our blog.

Get the GoFan app from the iTunes StoreGet the GoFan app from the Google Play store

“Great insight, direction and innovation while delivering a high quality solution in only a few weeks.”

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B.J. Pilling – Vice President, New Business at Huddle / GoFAN




Time from beginning of design to launch of new site and app



Adoption rate of digital ticketing in market test

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