2016 Technology Forecast
Technological changes will continue to disrupt the old way of doing things and change the business landscape in 2016.
As 2015 has closed, we can gaze into our crystal ball and make some predictions for the year ahead. Technology change moves at Internet speed, and we know there will be new innovations and improvements in existing technologies this year. Understanding new tech’s utility and market advantages and how to implement it properly is where Digital Scientists excel.
Below are 5 predictions on developments that will have a major impact on the technology landscape in 2016.
1. ONLINE VIDEO SURPASSES TELEVISION
Cord cutters rejoice. It is projected that for the first time in history, online video viewership will bypass television. What started in 2005 with Youtube and evolved in 2007 with Netflix has evolved into services with upward of 40 million domestic subscribers . In 2015, digital video and traditional television were locked in a dead heat of 204 minutes of average watching hours per day.
In recent years, online video has gained massive popularity. Due partly to its device evolution from the desktop computer to handheld devices to now TV boxes. A vast array of digital TV boxes have entered the marketplace over the past few years, such as Google Chromecast, Amazon FireTV, Roku and newly re-vamped AppleTV.
AppleTV’s introduction of apps will certainly be followed by Chromecast and FireTV. This will broaden an app developers reach into user’s living rooms. Digital Scientists expands a current apps reach to television boxes or will develop one specifically.
2. SMART HOMES
In 2016, we predict more automation gadgets and devices to turn homes and business into ecologically-friendly locations. Thanks to companies like Nest, Bosch, D-Link, Samsung and numerous smaller start-ups, we already have access to some amazing tech to automate homes and businesses.
Many of these appliances, hubs, and sensor-packed devices such as Ecobee3’s thermostat and the Kevo’s Smart lock soon won’t be a novelty but something that is not that unusual.
Devices are only as good as the software that is designed to run them. At Digital Scientists we design for the user experience to ensure that products are intuitively used. We create seamless communications between controller apps and their host devices.
3. THE INTERNET OF THINGS
The Internet of Things’ (IOT) machine-to-machine connectivity to Internet-enabled objects (“things”) allows for constant streams of information. Data can be transferred from device to device to complete tasks without the need for human intervention.
Connection of the IOT to the Internet expands further expands its capabilities allowing remote collection of information, automation and processes control in a more omnipresent way. The Internet of Things will change everything, and every business needs to consider its implications.
The Cloud, Big Data and their inter connectivity to Apps are the core of IOT. At Digital Scientists, we have built many data-to-device-centric applications. We can define, design and build Internet of things’ solutions.
4. VIRTUAL REALITY
2016 should be a breakout year for virtual reality headsets. Oculus, Sony, MergeVR and HTC are all shipping headsets to launch virtual reality products. This could be the start of a virtual reality revolution.
R will grow and transform various industries, especially the entertainment, healthcare, retail and industrial sectors. Analysts forecast 12.2 million in VR headsets to be sold in the next year.
At Digital Scientists we are constantly experimenting with new technology. We not only explore how to develop software for a device, but we analyze its multi-industry usage and solution potential. We can assist any industry in entering the world of virtual reality.
5. WEARABLE TECHNOLOGY
Wearable technology is the umbrella term for clothing and accessories that incorporate computer and advanced electronic elements. They are designed for comfort and better user integration compared to handheld technologies such as smartphones, tablets and Music players.
With devices like the Apple Watch, FitBit and Jawbone users are becoming more assimilated to seamless life to tech integration. In 2016, more focus on wearable device apps in association with traditional apps will become more of a standard requirement in the marketplace.
From exercise monitoring to Siri on your wrist, wearable technology relies on user experience studies in real time, not just how a user will react to a computer screen. At Digital Scientists we a history of creating thoughtful solutions always with the user in mind. The device is merely a catalyst to the user’s needs.
Mobile continues to be the new central ecosystem as new technologies continue to increase its value. In 2016 we look forward to developing for these forecasted technologies as well as new devices as they emerge.